Friday, September 18, 2015

The Past Present and Future of Project Ganondorf

Hey again everyone! I've been keeping a close eye on everyone's questions, concerns and comments on my various pages, and I have to say I'm very happy with all the feedback! I'm almost overwhelmed by all the positivity I've been getting from everyone. 

As I mentioned, I've also noticed peoples concerns with these mods, with one of the biggest ones of course being whether or not it will be playable competitively. Well I'll start by saying I've put a lot of thought into how to make these mods balanced. I didn't just throw things together without any thought. I've been working on these mods for the better part of two years, and I haven't taken anything lightly (I'm a bit of a perfectionist). I've actually become a better modder throughout the process of making these mods. I started off not knowing anything, and actually needed to donate to someone to get the help to get OOT Ganon off the ground, and now I'm able to do most things on my own! I have had lots of help and advice along the way as well (which has added to my knowledge and skill base), but the majority of my time and effort has been my own.

Anyways, that being said, my work is far from perfect! I have had a few people take a look at the mods, and I've had lots of positive feedback on my balancing so far (from PMDTers as well), and conversely, I've had some constructive criticism which is also great! I want LOTS of constructive criticism, because that is how these mods will become polished and perfected. 

So right now, as I've mentioned before, I am running into a few problems which are hopefully going to be solved very soon (no promises though). When those are solved, I will be releasing the FIRST versions of my mods. The emphasis is on the word "FIRST". I will be looking for everyone's detailed feedback in order to fine tune the mods, and of course also competitively balance them. On top of this, I'm happy to say that since the release of my trailer I have had a group of competitive players reach out to me asking to play-test these mods. This is fantastic news for everyone and you can all be sure to expect future releases to be more and more competitive. My ultimate goal is to create two Ganondorf mods that are Project: M worthy!

I'll leave it at that for today, and you can soon expect a written update highlighting the two characters move-sets in detail!


Keep your eyes peeled and remember to follow me on Facebook and Twitter too!

1 comment:

  1. The orb attack should be his Neutral-B while hovering (standard PM move set), and TP-Sword Ganon should be an alternate Ganon, where holding L at the start of the match allows him to start in Sword-Mode, but you can't change mid match.

    I'm just thinking competitive viability, and the fact all my friends would either play or hate versing a Ganon with changing moves on the fly. This is purely suggested as an alternative, and not necessarily a replacement.

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