Move-sets

Fist Ganon Changelist


Specials:

Neutral-B - In PM 3.6, this move has been changed from the Warlock Punch to his cape reflect attack on the ground, and in the air Ganondorf can temporarily float. I however have reverted back to the Warlock Punch! This may be good news for some, and perhaps bad news for others, but one of the reasons I've done this is because my other mod incorporates these features (with the float mechanics being greatly revised).

Up-B - This just has a minor animation change to Ganondorf's hand position. This is only because the same animation is used for his sword Up-B, and the hand position needed altering so that the sword position made sense when he's holding it.

Side-B (grounded) - I've changed the trajectory of the hitbox for this. Rather than knocking the opponent directly at your feet, they are now thrown slightly forward. I know this removes certain combo potential, but it also opens up other combos, especially when used with my altered Up-Tilt which I'll talk about in a moment. This also makes it so that if you want your opponent at your feet at the end of Side-B, you have to work for it a bit more. You'll have to use the aerial version of Side-B to have this option. 



Normals:

F-Smash - In PM 3.6 they made a change to F-Smash in order to give us an attack that feels a little bit like the Warlock Punch so that we didn't miss it too much. Since the actual Warlock Punch is making a triumphant return, I've reverted back to the good ol' elbow

Up-Tilt - I've kind of combined PM's version of this with the original Brawl version. So for those who don't know, in PM, they removed the long lingering Axe Kick, and created a quicker, less powerful, but really cool sumo looking foot stop attack. In this, they had also removed the wind hit-boxes which would pull players in while using the attack. So I have used PM's foot stomp attack, but I brought back the wind hit-boxes!




Side-Tilt (High and Low) - I've slightly altered the hit-boxes of these attacks. While neutral Tilt remains unchanged, Side-Tilt/up actually hits opponents higher into the air, and Side-Tilt/down hits people slightly downwards. So this can be used as a nice ledge guarding tactic. 






U-Smash - I've reverted back to Brawl's up smash. I know many people prefer PM's version (which is based on Melee), but I just love that badass soccer kick! And I don't really feel the double flip kick makes the attack that much better to be honest. I could be wrong on that, but I love Brawl's up smash. 




Down-Taunt - Using down taunt, Ganondorf doesn't just pull out his sword to taunt his enemies as well as you and everyone else. Now he keeps his sword out, and you'll be able to use it at your disposal




Twilight Princess Moveset


Specials:

Neutral-B - Gerudo Strike - Ganondorf charges up his sword, jumps forward and hits anyone unlucky enough to be in the way. During the charge up phase, anyone who touches the electrified sword will be shocked and hit forward into killing range. However, the hitbox closer to the tip of his sword is stronger than the one near his body, and hitting people with this method makes it difficult to hit with the K.O hitbox. Pressing forward or back on the control stick also changes the distance Ganondorf travels during the jump phase, so use this to adjust distance and aim at enemies correctly. Finally, if close to an edge, Ganondorf WILL jump off during the jumping phase, so be careful not to fall off the stage. On the bright side, you will be able to jump cancel out of this attack in the air!






Up-B - Aerial strike. This attack has two hits, one as he jumps into the air, and then one more during the swinging phase of the move. The grounded hitbox will only hit enemies into the range of the 2nd hit when they are above a certain damage %.







Down-B (grounded) - Twilight Blade. This attack is used to catch enemies at close or long range, and start up combos. Enemies at close range are sent flying into the general vicinity of where the attack's animation ends, and enemies in the distance are just popped in place so that in both cases you are able to follow up with another attack. If you catch enemies with the tip of the sword at close range, they are sent into an even better area to be followed up on. The tip of the sword has no K.B. growth, so this is a better option at higher damages!




Down-B (air) - This works similarly do the Vanilla aerial Wizards Foot, except it travels at a slightly more forward angle than the Wiz Foot. 




Side-B (grounded) - Gerudo Rush - Ganondorf runs forward with his sword cocked. You can attack out of the dash at any time by pressing A. The longer you let Ganondorf run, the stronger the attack becomes, and furthermore if you time pressing A just right, you can activate the one hit KO. This is not an easy feat to accomplish however... Even if you master the timing, you will have to manage to have an enemy set up in the right place to be KO'ed. Finally, you can also reverse the attack and hit enemies behind you. All you need to do is press the direction you want to attack in, and press A!




 Reversed:


Side-B (air) - The mechanics of this all work the same as above, except Ganondorf falls from the air. Timing the OHKO in the air isn't very likely since you'll rarely be in the air long enough to fully charge the blade, but you can use your air time to charge the attack up since when you land on the ground, he pops right into his grounded dash animation. *This attack can not be reversed the way the grounded one can be. 






Normals:

Neutral-A - Forward sword thrust based from Twilight Princess. The tip of the sword has greater Knock-back than the rest of it.




F-Tilt - Sparta Kick - same as non Sword Ganon. I kept this the same because it is still an attack he uses in Twilight Princess


U-Tilt - Demise/Highlander/He-man lightning attack. This attack starts by flicking enemies in front of Ganondorf up into the air, who are then hit by a lightning strike that Ganondorf calls from the heavens.





D-Tilt - Low sword jab. This attack clips enemies feet, and pulls them closer to you. This is used to set up more combos and attacks.




F-Smash - Based on Twilight Princess, Ganondorf uses his normal elbow F-Smash, which this time includes more forward momentum which helps with catching enemies that are slightly farther away. This attack can be followed up with the powerful spinning sword slash attack by pressing A again at the right time.






D-Smash - Based on Twilight Princess again, Ganondorf spins around twice, attacking anyone around him! The sword is strongest on the front swing rather than the back swing.





Up smash - The start-up of this attack flicks enemies up - right above Ganondorf - and prepares them to be hit by the actual upwards swing attack. This swing has very little coverage, however the tip is very powerful. So be careful if you're an opponent!





Dash-Attack - Here, Ganondorf simply slashes his sword in front of him, Knocking opponents back, and over his head, preparing them for a follow up attack in the air. 




Aerials:

N-Air - A quick forward slash knocking opponents slightly back - no sweet-spots here!




F-Air - A slower and more powerful forward slash which also reaches much further. The tip is slightly stronger than the rest of the sword, but nothing to write home about. 




U-Air - Ganondorf swings his sword above his head in a large arc, hitting opponents all around him. But the sweet-spot is found at the tip of his sword at the top of the arc!




D-Air - !Watch for meteors! This is a downwards swinging attack with a very slow start-up, but it is also a very dangerous attack. It can be used very effectively to meteor opponents coming back from being off stage once you master the sweet-spot on the tip! Furthermore, the shaft of the sword has fairly strong hitboxes as well which knock enemies up into the air. 




Wait 2 - I've changed Ganondorfs Wait 2 into his beckoning animation based on Twilight Princess. Both versions (sword and fist) use this Wait.




U-Taunt - This uses the old Wait 2 animation in both versions of the mod (fist and sword). However in the sword version, Ganondorf uses his magic to make the sword float in front of him during this animation. 



S-Taunt - Ganondorf wipes his sword off of all enemy residue and sets it on "dark magic ?fire?" temporarily. 



D-Taunt - This puts the sword away and re-activates Fist Mode. BUT...

D-Taunt+A - If you press A right at the start of the Down Taunt, Ganondorf tosses his sword at enemies, and then uses his wizard powers to pull the sword back. The sword hits enemies in its way multiple times, and then hits them towards Ganondorf, setting them up for more attacks!






Prince of Darkness Moveset


Specials:

Neutral-B - Ganondorf's iconic Orb finally makes it into Smash Brothers! The orb can be used to stun opponents in order to set up combos and finishers. And to add to the fun, when the hit-stun ends, the opponent is also launched towards Ganondorf, leaving them vulnerable for attack. Of course the orb can be charged, and the longer it is charged for, the more orbs can be fired. Some limitations when using the orb are that Ganondorf can not save the charge. Once you let go of B, that's it! The orb(s) is/are fired. You can float in place anywhere on stage while charging the orb, but if you are way up high, you will drop to a designated floating height from the ground. And be careful, DON'T charge the orb while off stage... You'll be in for a surprise - and death! Something I want to eventually incorporate into the orb when I have the powers to do so is to make the orb reflect back to where it came from when reflected. That is... Right now, the orb can only travel downwards, so even when reflected, it changes horizontal direction, but not vertical direction. I'm going to need someone to hex edit this to fix it (I think). Another added bonus for the future would be if I could make normal attacks reflect the orb(s) as well, and one step further would be to make the orb change directions according to the trajectory of the hitboxes that it contacts! This is all unknown territory to me though.. We'll have to see what can/can't be done!











Side-B - The cape reflect. This is mostly self explanatory. One mechanic I should explain is the trajectories of the hit boxes. In most cases, Ganondorf will flick opponents backward and out of his way. On the ground, the hitbox closest to his body will knock opponents slightly forward. Now the important thing to note, is that same hitbox in the air. In the air the hitbox closest to his body will knock the heck outa your opponents. If you connect with it, you can really send them flying to their deaths. 






Up-B - Portal Dance. So for this move, Ganon enters a portal, and then reappears out of another portal somewhere else. You can control what direction Ganondorf moves, and you can slightly alter his direction while he is travelling in his portal. Now keep in mind, he only stays in the portal as long as you hold B down - as soon as you let go of B, he pops back out! Also, as soon as he comes out of his portal, you have to ability to attack immediately. So this is a great move to use to navigate the stage and sneak attack opponents. Finally, if you hold B up to the end of the attack's duration, a false portal will appear before you're actual portal appears. So this can confuse your opponents quite nicely.




Down-B (grounded) - This move has a number of functions. When holding Down-B, Ganondorf charges up his float duration time for when his Down-B jumping/attack phase ends. Using this to charge up his float duration gives you a number of new aerial options. You can float around for extended periods and attack your opponents in new ways. Each time you attack though, you lose a lot of your float duration time, so attack wisely! Also, while floating you can taunt, and taunting charges up your float duration to make it last even longer. But be careful, because you can't move while you're taunting! As for some other limitations, be careful where you're positioned on screen. If you're too high off the ground, or off the stage altogether, your float duration will be depleted significantly faster! You'll know that you are passed your floating limits when Ganondorf's body is flashing yellow. Lastly, Ganondorf is using a lot of energy to to float - its no easy task! Because of this, in float mode, he takes more damage when hit. Keep this in mind and be careful!






Now back to the on ground portion of this attack. When releasing B, Ganondorf will launch into the air and punch anyone around him up with him. This gives you a chance to follow up with a number of attacks. You can interrupt the jump using Side-B to smack your opponent away, you can wait and attack your opponent with an A attack in the air after the jumping animation ends, or you can press A or Down-B during the jumping animation to perform the Fist Stomp to knock opponents straight back into the ground! 




Down-B (in air) - Well I mostly explained this just now. Its basically just the Fist Stomp portion. Some things to note, if you hit opponents with this in the air, they are launched straight into the ground. If you hit opponents on the ground with a DIRECT hit (with your fist) that can also launch them straight down (especially if you manage to hit them when they're near a ledge! This attack also emits a shock-wave around Ganondorf, and anyone hit by that will be shot into the air, preparing them for a follow up attack. 






Normals:

Neutral A - Small dark force push. For this attack, if you contact an enemy with Ganondorfs palm, it will knock them back with a Darkness hitbox, but the kicker with this move is the indirect hit. If enemies are further away but still in range of the Darkness magic that Ganon releases, they will be pushed away with wind/magic. This is a great way to push returning enemies away from grabbing distance of the ledge of the stage. If they are in helpless-fall, they'll have no way of returning!




A-A-A - Darkness trap. Directly inspired by Ocarina of Times cut-scene before the battle with Ganondorf, this attack pulls enemies in and traps them in a cloud of darkness that damages enemies. To perform this attack, you can press A repeatedly, or when the attack begins, you can hold A. 





F-Tilt - Large dark force push. This attack can be charged the same way Wario's side tilt can be. If you tap and release A, Ganondorf will only perform a long ranged jab attack (same as Vanilla Brawl's neutral A, but with different hitboxes). If you press and hold A, you can charge the attack at four other levels. Level one has a small darkness push that doesn't last too very long, level two has a larger darkness push, and then levels 3 and 4 have the same size darkness push, except level 3 lasts longer. Yes 3 lasts longer! That means you have to time the length of the charge to attack with the longest version. I made this tricky to accomplish because this attack can be used again to push recovering enemies away from the stage, or it can be used to keep enemies at bay before you advance on them. So if you could make it last as long as you want any time, it could cause major balance issues. 









U-Tilt - Darkness Rising. For this attack Ganondorf summons dark magic from the ground to lift enemies up into the air. He then flicks them upward, preparing them for an aerial follow up.. Or another attack of your choosing!





D-Tilt - Thrust Punch. Ganondorf cocks back and prepares a long ranged palm thrust attack which knocks away all opponents in the way. 









F-Smash - Lightning strike. Inspired by Aghanim in LTTP, Ganondorf charges up an electricity attack, and shoots it out of his finger tips (also a bit of an homage to The Last Airbender and lightning bending for anyone who's watched that!). This and all electricity based attacks have their KO hitboxes located at the "tip" of the attack.






U-Smash - Triforce beam. Loosely based off of Puppet Zelda's attack in Twilight princess, Ganondorf jumps into the air, spins around while Damaging near by enemies, and then finally exerts a large energy beam out of the Triforce located in the ground, Knocking back any victims in its range. The beam is strongest at its apex. 





D-Smash - Loosely based on his aerial ground pound, Ganondorf charges up his fist with electricity, and then punches the ground. This sends an electric shock-wave on either side of Ganondorf, briefly stunning opponents to leave them open for an attack. Since this is used to stun opponents, the tips do not KO, however a direct hit does!











Dash Attack - Ganondorf dives forward with a ball of electricity in his palm. He uses this to temporarily trap opponents and hit them multiple times, and then flicks his wrist to knock people behind him and prepare them for follow up attacks. 





Aerials:


Neutral-Air - Vortex. Ganondorf enters a portal which does not disappear. This portal sucks in enemies near by and causes damage to anyone inside. If the attack finishes in the air, opponents are hit downwards, and if you end on the ground they are shot up in the air. If this attack is started while floating, you can move around the screen while in the portal (this idea was inspired by LTTP and Aghanim's teleport ability). If not, you freeze in place in the air - unless you press down on the control stick, then you'll plummet to the ground and activate the grounded finish!






Up-Air - Energy release. Ganondorf does a quick spin in the air and then releases energy around his body hitting anyone in the way. 






Forward-Air - Electric orb. Ganondorf shoots an electric orb out of his hand which is strongest at the end of the attack. If you catch opponents farther away you can sweet-spot them. 





Down-Air - Inspired by Phantom Ganon in OOT, Ganondorf fires a lightning bolt toward the ground. This is a meteor attack when connecting with the end of the lightning bolt!





Catches/Throws:


Catch/Catch wait - "The (dark) force is with you". Ganondorf uses his magic to pull enemies into his grasp. When they are captured, he holds them at a distance similar to a Darth Vader grip.









Catch Attack - "Force Choke" - Again like Vader, Ganondorf uses his magic to strangle his enemies.





F-throw - Nonchalant flick. Being the bad-ass that he is, Ganondorf takes his time to lift his victims up into the air, and then toss them away like they're nothing.









B-Throw - Portals - Here Ganondorf creates a portal for his enemies to enter, and then shoots them out of another one. While in the portal enemies take damage (who knows what's happening to them on the other side). Also, Ganondorf protects himself during this throw - while his enemies are in a portal, he can not be interrupted. He will take EXTRA damage however! So don't use this move too lightly when fighting in a Brawl!








U-Throw - "Flame Choke" Slam - Ganondorf floats into the air with his victim while still holding them. He then pulls them into his hand and slams them into the ground. 









D-Throw - Gravity Slam - Here Ganondorf uses his magic to lift opponents into the air and then slams them into the ground.







Other:


Escape/dodge - Based on Ganondorfs ability to create multiple copies of himself, this is just what he does during escape. He creates two after-images of himself until he ends up where he is actually moving to. 





Air Dodge - Inspired again by Aghanims teleport ability, in the air Ganondorf pops into a small portal and quickly comes out.  



2nd Jump - for his second jump, Ganondorf flicks his cape and goes into float. This can be cancelled at any time by pressing jump again. Also, beware, the float time is significantly shorter compared to a fully charged down-B float.







15 comments:

  1. Replies
    1. It's not released yet. Keep an eye on the blog for more updates!

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  2. Would you ever consider an alternate Sword Ganondorf with official PM moveset?

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  3. I would also really like a sword ganon with regular PM moveset for fists. I'm trying to do it myself buy I'm retarded with projectsmashattacks.

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    Replies
    1. I would love this too. I was excited to see that you could just switch between the two without changing the character, but really upset to see that you changed the normal PM Ganondorf; and for no good reason nonetheless. I too would greatly appreciate it is the normal PM 3.6 Ganon was put back.

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    2. I would love this too. I was excited to see that you could just switch between the two without changing the character, but really upset to see that you changed the normal PM Ganondorf; and for no good reason nonetheless. I too would greatly appreciate it is the normal PM 3.6 Ganon was put back.

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  4. I know it ain't my job, but do you wanna hear better names I got for Sword Ganon's specials?

    B- Warlock Blade (Because Sm4sh made it clever, hardy-har)
    Side B- Cavalier Charge
    Down B- Wizard's Thrust (becuz Warlock Blade, hardy-har)

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  5. Is there any way to revert the changes to Flame Choke?

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    Replies
    1. Yeah, you'll have to effort or in brawl box

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  6. Guy's, I believe that this project is dead.

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  7. المساجد من اكثر الاشياء التى لابد من القيام بتنظيفها فى اسرع وقت ممكن بالاضافة الى ان الشركة تعمل على القيام بالتنظيف بسرعه هائله جدا والوصول وتحقيق افضل النتائج المميزة فالمساجد هى اهم الاشياء التى تقوم بتنظفيها لانها هبه الله فى الارض شركة بسمة الرياض تسعى الى تقديم جزء من اعمال التنظيف هديه منها لاجراء التنظيف فنقوم بتنظيف المسجد من الالف الى الياء والحصول على افضل النتائج من خلال الايدى المدربة على تنظيف المساجد والاجهزة والالات المتواجدة فى الاسواق والمخصصه فى الحصول على افضل النتائج المميزة فاذا اراد ان تقوم بكل ما تتمناه من التنظيف فاستعن بينا على الفور فى القيام بكل ذلك فى اقل وقت ممكن وفى مقابل اقل الاسعار .
    تعتبر شركة تنظيف مساجد بالرياض من اهم الشركات التى تقوم بتنظف المساجد من الاهتمام بتنظيف السجاد والمراوح وتنظيف التكيفات والسلالم والحوائط والشبابيك والدرايش والابواب والمنبر والكراسى والكنب واى مكان متواجد فى المساجد من اجل ان تحصل على افضل النتائج المميزة فاذا اراد ان تحقق افضل ما تتمناه فى تنظيف مسجدك فعليك ان تتصل وتتواصل معنا على الاطلاق فى القيام بكل ما تتمناه الان مع شركة تنظيف مساجد .

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  8. the 2.1 update brought back lucario or still working on that?

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  9. I have to say, I am loving OOT Gannon. I feel some of his attacks a bit on the OP side given his speed. Besides that I really think they are all very clever. If you need any help on the programming side of things, I could attempt to do somethings here or there. I haven't made any brawl modifications before, but it was something I am interested in doing. I don't really know the resources available to this modding community. It seems to be buried, behind forums, vague descriptions, and everyone talking like they already know everything. Besides that I am a full time programmer in my day job, so I can figure out code, and logic flows well enough. Anyways, this is freakin sweet, and I look forward to showing it off to some of my buddies.

    ReplyDelete