Tuesday, September 22, 2015

Twilight Princess Moveset

So I'm sure that changelist got everyone's lips wet, but I know it was a real teaser. So here's the juicy stuff!


Specials:

Neutral-B - Gerudo Strike - Ganondorf charges up his sword, jumps forward and hits anyone unlucky enough to be in the way. During the charge up phase, anyone who touches the electrified sword will be shocked and hit forward into killing range. However, the hitbox closer to the tip of his sword is stronger than the one near his body, and hitting people with this method makes it difficult to hit with the K.O hitbox. Pressing forward or back on the control stick also changes the distance Ganondorf travels during the jump phase, so use this to adjust distance and aim at enemies correctly. Finally, if close to an edge, Ganondorf WILL jump off during the jumping phase, so be careful not to fall off the stage. On the bright side, you will be able to jump cancel out of this attack in the air!






Up-B - Aerial strike. This attack has two hits, one as he jumps into the air, and then one more during the swinging phase of the move. The grounded hitbox will only hit enemies into the range of the 2nd hit when they are above a certain damage %.







Down-B (grounded) - Twilight Blade. This attack is used to catch enemies at close or long range, and start up combos. Enemies at close range are sent flying into the general vicinity of where the attack's animation ends, and enemies in the distance are just popped in place so that in both cases you are able to follow up with another attack. If you catch enemies with the tip of the sword at close range, they are sent into an even better area to be followed up on. The tip of the sword has no K.B. growth, so this is a better option at higher damages!




Down-B (air) - This works similarly do the Vanilla aerial Wizards Foot, except it travels at a slightly more forward angle than the Wiz Foot. 




Side-B (grounded) - Gerudo Rush - Ganondorf runs forward with his sword cocked. You can attack out of the dash at any time by pressing A. The longer you let Ganondorf run, the stronger the attack becomes, and furthermore if you time pressing A just right, you can activate the one hit KO. This is not an easy feat to accomplish however... Even if you master the timing, you will have to manage to have an enemy set up in the right place to be KO'ed. Finally, you can also reverse the attack and hit enemies behind you. All you need to do is press the direction you want to attack in, and press A!




 Reversed:


Side-B (air) - The mechanics of this all work the same as above, except Ganondorf falls from the air. Timing the OHKO in the air isn't very likely since you'll rarely be in the air long enough to fully charge the blade, but you can use your air time to charge the attack up since when you land on the ground, he pops right into his grounded dash animation. *This attack can not be reversed the way the grounded one can be. 






Normals:

Neutral-A - Forward sword thrust based from Twilight Princess. The tip of the sword has greater Knock-back than the rest of it.




F-Tilt - Sparta Kick - same as non Sword Ganon. I kept this the same because it is still an attack he uses in Twilight Princess


U-Tilt - Demise/Highlander/He-man lightning attack. This attack starts by flicking enemies in front of Ganondorf up into the air, who are then hit by a lightning strike that Ganondorf calls from the heavens.





D-Tilt - Low sword jab. This attack clips enemies feet, and pulls them closer to you. This is used to set up more combos and attacks.




F-Smash - Based on Twilight Princess, Ganondorf uses his normal elbow F-Smash, which this time includes more forward momentum which helps with catching enemies that are slightly farther away. This attack can be followed up with the powerful spinning sword slash attack by pressing A again at the right time.






D-Smash - Based on Twilight Princess again, Ganondorf spins around twice, attacking anyone around him! The sword is strongest on the front swing rather than the back swing.





Up smash - The start-up of this attack flicks enemies up - right above Ganondorf - and prepares them to be hit by the actual upwards swing attack. This swing has very little coverage, however the tip is very powerful. So be careful if you're an opponent!





Dash-Attack - Here, Ganondorf simply slashes his sword in front of him, Knocking opponents back, and over his head, preparing them for a follow up attack in the air. 




Aerials:

N-Air - A quick forward slash knocking opponents slightly back - no sweet-spots here!




F-Air - A slower and more powerful forward slash which also reaches much further. The tip is slightly stronger than the rest of the sword, but nothing to write home about. 




U-Air - Ganondorf swings his sword above his head in a large arc, hitting opponents all around him. But the sweet-spot is found at the tip of his sword at the top of the arc!




D-Air - !Watch for meteors! This is a downwards swinging attack with a very slow start-up, but it is also a very dangerous attack. It can be used very effectively to meteor opponents coming back from being off stage once you master the sweet-spot on the tip! Furthermore, the shaft of the sword has fairly strong hitboxes as well which knock enemies up into the air. 




Wait 2 - I've changed Ganondorfs Wait 2 into his beckoning animation based on Twilight Princess. Both versions (sword and fist) use this Wait.




U-Taunt - This uses the old Wait 2 animation in both versions of the mod (fist and sword). However in the sword version, Ganondorf uses his magic to make the sword float in front of him during this animation. 



S-Taunt - Ganondorf wipes his sword off of all enemy residue and sets it on "dark magic ?fire?" temporarily. 



D-Taunt - This puts the sword away and re-activates Fist Mode. BUT...

D-Taunt+A - If you press A right at the start of the Down Taunt, Ganondorf tosses his sword at enemies, and then uses his wizard powers to pull the sword back. The sword hits enemies in its way multiple times, and then hits them towards Ganondorf, setting them up for more attacks!




I think that covers the main, most interesting move-set changes for my Twilight Princess iteration. Next will be the Ocarina of Time move-set!

Monday, September 21, 2015

Fist Ganon Changelist

Okay guys, I'm going to take some time to go into some details about Ganondorf's move-sets! I'm going to start with the change-list of Project: M's standard Ganondorf move-set, as I have made some modifications to it. This can be played by simply selecting Ganondorf normally in the character select screen in Project: M (which I'll refer to as PM from now on). 


Specials:

Neutral-B - In PM 3.6, this move has been changed from the Warlock Punch to his cape reflect attack on the ground, and in the air Ganondorf can temporarily float. I however have reverted back to the Warlock Punch! This may be good news for some, and perhaps bad news for others, but one of the reasons I've done this is because my other mod incorporates these features (with the float mechanics being greatly revised).

Up-B - This just has a minor animation change to Ganondorf's hand position. This is only because the same animation is used for his sword Up-B, and the hand position needed altering so that the sword position made sense when he's holding it.

Side-B (grounded) - I've changed the trajectory of the hitbox for this. Rather than knocking the opponent directly at your feet, they are now thrown slightly forward. I know this removes certain combo potential, but it also opens up other combos, especially when used with my altered Up-Tilt which I'll talk about in a moment. This also makes it so that if you want your opponent at your feet at the end of Side-B, you have to work for it a bit more. You'll have to use the aerial version of Side-B to have this option. 



Normals:

F-Smash - In PM 3.6 they made a change to F-Smash in order to give us an attack that feels a little bit like the Warlock Punch so that we didn't miss it too much. Since the actual Warlock Punch is making a triumphant return, I've reverted back to the good ol' elbow

Up-Tilt - I've kind of combined PM's version of this with the original Brawl version. So for those who don't know, in PM, they removed the long lingering Axe Kick, and created a quicker, less powerful, but really cool sumo looking foot stop attack. In this, they had also removed the wind hit-boxes which would pull players in while using the attack. So I have used PM's foot stomp attack, but I brought back the wind hit-boxes!



Side-Tilt (High and Low) - I've slightly altered the hit-boxes of these attacks. While neutral Tilt remains unchanged, Side-Tilt/up actually hits opponents higher into the air, and Side-Tilt/down hits people slightly downwards. So this can be used as a nice ledge guarding tactic. 





U-Smash - I've reverted back to Brawl's up smash. I know many people prefer PM's version (which is based on Melee), but I just love that badass soccer kick! And I don't really feel the double flip kick makes the attack that much better to be honest. I could be wrong on that, but I love Brawl's up smash. 



Down-Taunt - Using down taunt, Ganondorf doesn't just pull out his sword to taunt his enemies as well as you and everyone else. Now he keeps his sword out, and you'll be able to use it at your disposal.....



That's all for now ladies and gents. Stay tuned for Ganondorf's Twilight Princess move-set!


Sunday, September 20, 2015

Donations

Hey Ganon fans, 

So I've had a few people ask me if I'd need donations to help me out with my work. I've never really put any thought into making any money for anything I'm doing, but after the recent popularity of my mod and donation offers, I've decided to add a donate button to my page. 


I've put a lot of time and effort into these mods, and it would certainly help me out a lot if anyone was willing to chip in at all by donating. For those of you who just can't wait to get your hands on this, this is your chance to help speed things up! Donations would help bring out the first versions as well as any future versions of these mods since I'll be able to really justify putting more time into completing them! Donating would also help me with future projects as well with Smash modding, or even other things. If I'm funded well enough, I could even start developing games or apps etc. which is something I'd really love to do!


Finally, anyone with requests for my mods (requests that I don't plan on actually including in my official releases), or special requests for any other modding: I'd be willing to put time into other projects, but I am quite busy with my mods, life, and my actual job, so adding work to my plate without any extra incentive will make it hard for me to do. If you'd like those requests to come to life, donating would make it a lot more likely!



Now, by no means am I EXPECTING donations from anyone. This is completely optional! My mods will be released either way, and this is 100% only for those who are really into my work and want to see more things from me in the future, and/or to give me even more incentive to get things done even better and faster. 



Here's my Donate button, and thank you in advance to anyone who does decide to help out:



Friday, September 18, 2015

FAQ

I know there are a lot of questions out there for me, so I'm going to take the time to try to answer as many of them as I can right here for everyone to see. I'll keep updating this list as more questions arise!


Q - WAT is this? Where are the cheat codes?

A - No cheats here people! What you're seeing in my trailer are two smash brothers mods which have been built from another (much larger) smash brothers mod. Project: M is the mod that actually inspired me to work on these two mods - and by the way I HIGHLY recommend everyone downloading and using it whether or not you use mine! Furthermore, If you use other smash brothers mods, I can't promise that they will be compatible with either of mine since I've worked on them based on Project: M's code-set.


Q - Are these characters interchangeable? How does this all work?

A - So as I mentioned, these are two separate mods. First of all, anything you saw relating to the sword Ganondorf mod is replacing the normal Ganondorf slot in Project: M. When selecting Ganondorf, you will be able to use his base move-set found in Project: M, but then by pressing down taunt, you can pull out his sword and use a completely new move-set which is strongly based on Twilight Princess. Now, the other Ganondorf you saw is a completely separate character. He is going to replace Lucario. Now BEFORE everyone cries about losing a character, the ultimate plan is to create a new slot to separate OOT Ganondorf and Lucario into two separate characters. When this will be possible is yet to be known, but I hope it will be soon. So as a final note, yes for now in order to use OOT Ganondorf, you will be losing Lucario :(


Q - WHEN WILL THIS BE RELEASED DAMNIT??!!

A - I can't make any promises guys! I want to get this out to everyone asap because I really want people to start using the mods and start to give me feedback. So trust me I am working as fast as I can! I want to release a completed product that will give everyone the best experience possible. I mean it isn't going to be COMPLETELY completed, but I want to release the best thing that I can with my current resources.. which brings me to the next question


Q - Is this going to be competitively balanced?

A - This is where the fans come in. As I mentioned in my previous post (which will talk about this in greater detail), this release will not be the last! I'll be tweaking and polishing for quite some time in the coming months/year(s). And I'll be relying on everyone's feedback to help me perfect everything. 


Q - How do I use this? What do I need?

A - I will post a number of links in the near future explaining how to install Project: M and my mods, but you'll basically need a Wii or Wii U, a 2 gig SD card (yes has to be 2 gigs), and a copy Smash Bros. Brawl



That's it for now. Stay tuned for more!


The Past Present and Future of Project Ganondorf

Hey again everyone! I've been keeping a close eye on everyone's questions, concerns and comments on my various pages, and I have to say I'm very happy with all the feedback! I'm almost overwhelmed by all the positivity I've been getting from everyone. 

As I mentioned, I've also noticed peoples concerns with these mods, with one of the biggest ones of course being whether or not it will be playable competitively. Well I'll start by saying I've put a lot of thought into how to make these mods balanced. I didn't just throw things together without any thought. I've been working on these mods for the better part of two years, and I haven't taken anything lightly (I'm a bit of a perfectionist). I've actually become a better modder throughout the process of making these mods. I started off not knowing anything, and actually needed to donate to someone to get the help to get OOT Ganon off the ground, and now I'm able to do most things on my own! I have had lots of help and advice along the way as well (which has added to my knowledge and skill base), but the majority of my time and effort has been my own.

Anyways, that being said, my work is far from perfect! I have had a few people take a look at the mods, and I've had lots of positive feedback on my balancing so far (from PMDTers as well), and conversely, I've had some constructive criticism which is also great! I want LOTS of constructive criticism, because that is how these mods will become polished and perfected. 

So right now, as I've mentioned before, I am running into a few problems which are hopefully going to be solved very soon (no promises though). When those are solved, I will be releasing the FIRST versions of my mods. The emphasis is on the word "FIRST". I will be looking for everyone's detailed feedback in order to fine tune the mods, and of course also competitively balance them. On top of this, I'm happy to say that since the release of my trailer I have had a group of competitive players reach out to me asking to play-test these mods. This is fantastic news for everyone and you can all be sure to expect future releases to be more and more competitive. My ultimate goal is to create two Ganondorf mods that are Project: M worthy!

I'll leave it at that for today, and you can soon expect a written update highlighting the two characters move-sets in detail!


Keep your eyes peeled and remember to follow me on Facebook and Twitter too!

Thanks to Zach Carson for this great article. Glad to see people are as excited as I am about the Project Ganondorf Mod.

Thursday, September 17, 2015

Hey everyone, just a small update today, I've just created a facebook page for this project. Check it out and give me a like!